====== Types Of Nature Supernaturals======

This is a snapshot of all the nature supernatural types in the Mercyverse. 

===== How to Read the Format: =====

**Name**: Alphabetical by type. \\
**IA**: Initial Appearance or Mention (Book or Short Fiction) - Link will lead to series or short fiction summaries and snapshot.\\
**Characters Affiliated as this Nature Type** - Link will lead to individual character pages with expanded details. \\ \\
**Known Characteristics & Information **
  * Broken Down by Series/Short Fiction with page notation


===== A =====
====Apistotoki====
**IA**: [[Mercy Thompson Series]] #6: [[River Marked]] \\ 
__**Affiliated:**__ \\
[[Great Spirit]]\\

__**Known Characteristics & Information:**__ \\
[[River Marked]]
  * the [[http://www.native-languages.org/apistotoke.htm|great creator god of the Blackfoot tribe]]
  * is a divine spirit with no human form or attributes and is never personified


====Archetype====
[[Walkers & Archetypes]]
**IA**: [[Mercy Thompson Series]] #6: [[River Marked]] \\ 
__**Affiliated:**__ \\
[[Coyote]]\\

__**Known Characteristics & Information:**__ \\
[[River Marked]]
  

====Avatar====
**IA**: [[Mercy Thompson Series]] #6: [[River Marked]] \\ 
__**Affiliated:**__ \\

[[Carson Twelve Spoons]] **Deceased**\\
[[Fred Owens]]\\
[[Gary Laughingdog]]\\
[[Hank Owens]]\\
[[Jake Campbell]]\\
[[Mercy Thompson]] \\
[[Zander Fernwood]] **Deceased**\\

__**Known Characteristics & Information:**__ \\
av·​a·​tar\\   
1. an incarnation in human form\\
Avatars of the archetypal warrior spirits that pattern the walkers

[[River Marked]]
  * AKA [[Walkers]]
  * a reflection of archetypes

===== B =====
====Big Foot====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\
[[Breeze]] \\
[[Ford]] \\
[[Ford (Nephew)]]\\
[[Ford (Niece)]]\\
[[Towheaded Boy]]\\
[[Trading Post Server]] \\

__**Known Characteristics & Information:**__ \\
[[Cry Wolf]]
  * it was a hobby of the [[Oregon Pack (3)]] to create Big Foot sightings to mask property damage done by their new wolves

[[Wild Sign]]
  * AKA Sasquatch

===== C ===== 
====Chindi====
**IA**: [[Alpha & Omega Series]] #4: [[Dead Heat]] \\ 
__**Affiliated:**__ \\
[[Mackie Sani]] \\

__**Known Characteristics & Information:**__ \\
[[Dead Heat]]
  * evil spirits of the dead<sup>16</sup>
  * not supposed to say the word because bad things will happen to you<sup>16</sup>
  * wild spirits, evil things, wrong things; Navajo word<sup>42</sup>
  * don't say the word or the evil spirits will come get you<sup>42</sup>
  * not wise to speak the name of evil where it might hear you<sup>70</sup>
  * they don't listen to children<sup>70</sup>
  * evil spirits can be sung out of a body<sup>137</sup>

====Cold Woman====
**IA**: [[Alpha & Omega Series]] #4: [[Dead Heat]] \\ 
__**Affiliated:**__ \\
[[Charles Cornick]]\\
[[Joseph Sani]] **Deceased**\\
[[Mundane (2) Willcox]] **Deceased**\\ 

__**Known Characteristics & Information:**__ \\
[[Dead Heat]]
  * woman in that old bar in Willcox<sup>114</sup>
  * persistent and tried to get them to both go home with her<sup>114</sup>
  * didn't smell human; was gorgeous but felt like a trap<sup>114</sup>
  * two men went missing that night and were found dead in their car a few weeks later a couple of hundred miles away<sup>114</sup>
  * no wounds; just frozen all the way through on a pleasant spring day<sup>114</sup>
  * too much knowledge can make you a target<sup>114</sup>

===== D =====
====Druid====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\

__**Known Characteristics & Information:**__ \\
[[Cry Wolf]]
  * they influenced the natural world: weather, plants and some animals<sup>232</sup>

===== E =====
===== F =====
====Forest Spirit====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\
[[Charles Cornick]] \\

__**Known Characteristics & Information:**__ \\
[[Cry Wolf]]
[[Hunting Ground]]
  * they told what they wanted to, whether you wanted to hear it or not
  * blackberry sanctuary for those who didn't mind their thorns; urban sanctuary

===== G =====
==== Golem ====
**IA**: [[Mercy Thompson Series]] #10: [[Silence Fallen]] \\ 
__**Affiliated:**__ \\
[[Golem of Prague]]
[[Rabbi Loew]]

__**Known Characteristics & Information:**__ \\
[[Silence Fallen]]
  * had thought magical robots, an animated bit of stone, obedient to the will of the man who had called them into being<sup>229</sup>
  * element of self-determination and thought that did not belong to a robot; no robot ever had a spirit that traveled the streets long after the body was gone to dust<sup>229</sup>

==== Great Spirit ====
**IA**: [[Mercy Thompson Series]] #6: [[River Marked]] \\
__**Affiliated:**__
Apistotoki\\
__**Known Characteristics & Information**__ \\
[[River Marked]]
  * a time will come when the Great Spirit will send us back out into the world again, entrusted with tasks to accomplish.
  * is a divine spirit with no human form or attributes and is never personified

===== H =====
==== House Spirit====
**IA**: [[Alpha & Omega Series]] #3: [[Fair Game]] \\ 
__**Affiliated:**__ \\
[[Charles Cornick]] \\

__**Known Characteristics & Information:**__ \\
[[Fair Game]]
  * some homes had spirits and some did not<sup>110</sup>
  * a new house; not home to generations of children, so the spirit is weak<sup>110</sup>

==== Hunger That Devours====
**IA**: [[Alpha ]] #3: [[Fa]] \\ 
__**Affiliated:**__ \\

__**Known Characteristics & Information:**__ \\
[[Wild Sign]]
  * hungry for flesh<sup>153</sup>

===== I =====
===== J =====
===== K =====
===== L =====
===== M =====
====Manitou====
**IA**: [[Mercy Thompson Series]] #10: [[Silence Fallen]] \\ 
__**Affiliated:**__ \\
[[Golem of Prague]] \\
[[Guayota]] \\
[[River Devil]] \\

__**Known Characteristics & Information:**__ \\
[[Silence Fallen]]
  * are bits of the spirit of the earth<sup>229</sup>
  * the whole earth has an enormous manitou, it can stir as one spirit, but it is too large to be concerned with minor things<sup>229</sup>
  * mostly the earth's manitou sleeps<sup>229</sup>
  * dandelion or pebbles has a bit of manitou, a bit that is fully independent of the whole; their manitou is very small and does not have much power to affect things around it<sup>229</sup>
  * mountains and lakes also have manitou; theirs are powerful and tend, like Mother Earth's greater manitou, to be dangerous when roused; that doesn't happen a lot<sup>230</sup>
  * Avatars like Coyote, Thunderbird etc are very closely related to manitou - like a horse and jackass<sup>230</sup>
  * manitou cannot die; it just is, like the sun and the rain; it can be changed or hidden, but it cannot be killed<sup>231</sup>

====Mountain Spirit====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\
[[Charles Cornick]] \\

__**Known Characteristics & Information:**__ \\
[[Cry Wolf]]
  * spirits in the Cabinet mountains had never been welcoming; they resented intruders
  * might be that they were more active or something could have happened
  * Bitterroots or Pintlers spirits more welcoming

===== N =====
===== O =====
===== P =====
===== Q =====
===== R =====
===== S =====
====Sasquatch====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\
[[Breeze]] \\
[[Ford]] \\
[[Ford (Nephew)]]\\
[[Ford (Niece)]]\\
[[Towheaded Boy]]\\
[[Trading Post Server]] \\

__**Known Characteristics & Information:**__ \\
[[Cry Wolf]]
  * AKA Big Foot
  * it was a hobby of the [[Oregon Pack (3)]] to create Big Foot sightings to mask property damage done by their new wolves

[[Wild Sign]]

====Skinwalker====
**IA**: [[Mercy Thompson Series]] #1: [[Moon Called]] \\ 
__**Affiliated:**__ \\
[[Grandma Daisy Hardesty]] \\

__**Known Characteristics & Information:**__ \\
[[Moon Called]]
  * a witch of the Southwest Indian tribes who uses a skin to turn into a coyote or some other animal and goes around causing disease and death
  * he white settlers incorrectly used the term for all the native shapechangers and the name stuck

[[Iron Kissed]]
  * Native American shapeshifter
  * come from Southwestern tribes, mostly Hopi or Navajo
  * have to wear the skin of the animal they change into, usually a coyote or wolf, but they cannot change their eyes
  * they are evil mages who bring disease and death wherever they go

[[Hunting Ground]]
  * Native Americans don't like to be pointed at; skinwalkers and the like, use the gesture to throw curses and disease<sup>126</sup>

[[Dead Heat]]
  * are evil witches who take on the shape of animals—usually it is animals—they skin<sup>25</sup>
  * they delight in destruction, suffering, and pain; they spread illness and evil<sup>25</sup>

[[Burn Bright]]
  * Native American version of a black witch<sup>272</sup>
  * doesn't matter what form they take; male or female<sup>272</sup>
  * wears the skins of their victims<sup>264</sup>
  * a medicine man, healer, or shaman who has given up their connection with the way of the earth is more evil than anything<sup>265</sup>
  * when those who are sent to do good turn from that path, when they gain power and long life by stealing life from others - there is no greater evil<sup>265</sup>
  * they are rare and dangerous<sup>265</sup>
  * hard to see them - but if you look in their eyes; it is their eyes that give them away<sup>266</sup>
  * there is only one way to kill them, if you are not a medicine man; that is with fire<sup>266</sup>

==== Spirits ====
**IA**: [[Alpha & Omega Series]] #1: [[Cry Wolf]] \\ 
__**Affiliated:**__ \\
[[Charles Cornick]] \\
[[Grandfather]] \\

__**Known Characteristics & Information:**__ \\

[[Cry Wolf]]
  * more demanding, if often less beneficent
  * gave a little help in planning for the future
  * respond to implusive prayer by interfering a bit further
  * tick them off and they may decide to aid enemies instead
  * all you can do is ask and if it suits their whims, the spirits allow it
  * only the crazy or stupid go out looking for spirits<sup>145</sup>
  * most spirits are more friendly and unfriendly rather than good or evil<sup>145</sup>
  * there aren't as many people who hear them as there used to be--which means more work for those who do<sup>145</sup>
  * sometimes they'll help out if asked but more often or not they have something they need done<sup>145</sup>

[[Hunting Ground]]
  * modern things tended to block them<sup>12</sup>
  * were silent as they habitually were in the city

[[Fair Game]]
  * spirits weren't ghosts; they were the consciousness of things that some didn't think were alive; trees and water, stones and earth
  * spirits; nothing Indian about them other than we believe they exist and most others don't<sup>166</sup>
  * The spirits are more a way for nature to talk to those with the eyes to see and the ears to hear;they never were human.

[[Dead Heat]]
  * dying left a man very close to the whole spirit of the world, and odd things made it through<sup>118</sup>
  * innocent dead; children killed before they had a chance to decide wo they were going to be; unfinished<sup>282</sup>
  * men who say the spirits had to listen to them<sup>293</sup>

==== Stick Men====
**IA**: [[Alpha & Omega Series]] #5: [[Burn Bright]] \\ 
__**Affiliated:**__ \\
[[Medicine Man]] \\

__**Known Characteristics & Information:**__ \\
[[Burn Bright]]
  * malevolent and extremely dangerous forest spirits

===== T =====
===== U =====
===== V =====
===== W =====
====Walkers====
[[Walkers & Archetypes]]
**IA**: [[Mercy Thompson Series]] #1: [[Moon Called]] \\ 
__**Affiliated:**__ \\
[[Carson Twelve Spoons]] **Deceased**\\
[[Fred Owens]]\\
[[Gary Laughingdog]]\\
[[Hank Owens]]\\
[[Jake Campbell]] \\
[[Mercy Thompson]] \\
[[Zander Ferwood]] **Deceased** \\

__**Known Characteristics & Information:**__ \\
[[Wild Sign]]
  * AKA Walker in the World<sup>229</sup>
  * descendants of primordial powers; most not first-generation<sup>229</sup>
  * walk in the world and do its bidding, be its eyes<sup>229</sup>


====Wendingo====
Wendingo\\
**IA**: [[Mercy Thompson Series]] #8: [[Night Broken]] \\ 
__**Affiliated:**__ \\
[[Bran Cornick]]\\
[[Encounter Wendingo]]\\

__**Known Characteristics & Information:**__ \\
[[Night Broken]]
  * Bran once encountered one<sup>134</sup>
  * physically capable of massacre killing<sup>134</sup>
  * they smell oddly of magic<sup>134</sup>
  * they don't leave canid paw prints—or leave anything except bare bones<sup>134</sup>
  * their curse is that they hunger in a way that cannot ever be satisfied<sup>134</sup>
  * they tend to haunt the mountain passes, not the open shrub steppe<sup>134</sup>

==== Werewolf Spirit====
===== X =====
===== Y =====
===== Z =====

