
====== Types of Ghosts ======
=====Pattern=====
All three types of ghosts can be pattern ghosts; a particular way in which something is done, is organized, or happens.
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * pattern ghosts have a routine and changing it is not something they normally do

====Interactive====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * can interact with other ghosts
  * Some ghosts have urgent business to conduct—stopping over for a few minutes to leave a final message of love, or anger, with someone important
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * the first most useful kind of ghost can interact with the living, as much a person as they had been in life<sup>74</sup>
[[Mercy Thompson Series]] #6: [[River Marked]]
  * self-aware ghosts who can act independently are rarer—and they tend to interact right off
[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * rare self-aware ghosts<sup>230</sup>
[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * the ones who bear grudges or are extremely attached to someone who is still living seem to be the most independent of thought<sup>154</sup>
====Repeater====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * other ghosts repeat the habits of a lifetime; sometimes they react<sup>75</sup>
  * they'll go about their business as if no one else was there
  * a habitual ghost

[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * a ghost that just repeats certain actions over and over

[[Mercy Thompson Series]] #6: [[River Marked]]
  * There are ghosts that just repeat important moments of their lives

[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * a ghost that could be seen but who did not react to the real world at all, just did a certain action over and over again, usually in the same place and sometimes at the same time every day; more of an impression than a remnant of a real person

[[Mercyverse Short Fiction]]: [[Hollow]]
  * ghosts that seem to reenact the same events over and over<sup>420</sup>
  * sometimes traumatic events; but sometimes just everyday things; habits<sup>420</sup>
  * they don't interact with the real world much<sup>420</sup>
  * repeaters are usually tied to places, not people<sup>420</sup>

====Traumatic====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * Some of them, especially the ones who died in traumatic ways, are caught in the moment of their death. Those are the most common kind
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * the third kind are ones born in moments of trauma. They relive their deaths until they fade away. Some dissipate in a few days and others are still dying  each day even centuries later<sup>75</sup>
  * victims of traumatic deaths tend to linger as ghosts
[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * trauma might make for strong ghosts, but it doesn't always make them good communicators<sup>98</sup>

====== Banishing Ghosts ======
Banishing, Exorcising, Laying a Ghost

[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * seeing them is a long way from sending them away
  * doing it wrong was worse than not doing it at all

[[Mercyverse Short Fiction]]: [[Hollow]]
  * You just tell them to move on<sup>409</sup>
  * Tell them the way an Alpha would tell one of his wolves when they get pushy<sup>410</sup>
  * Where do they go? Somewhere else. Usually not too far away<sup>410</sup>
  * to permanently get rid of a ghost; You have to find out why it is lingering—confront it and take away its reason for being there.<sup>411</sup> 
  * that only works with the ones who are intelligent, though<sup>411</sup>
  * convincing them that they really are dead is also supposed to be useful. Most ghosts usually fade away, given time<sup>411</sup>
  * Mercy used her authority from Adam; filled her words with truth and command<sup>434</sup>

====== Ghost Characteristics ======
=====Mercy Thompson Series =====
====Moon Called====
====Blood Bound====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * most ghosts fade after a while<sup>48</sup>
  * normal humans can speak to ghosts
  * ghosts avoid evil
  * ghosts are not people; still just a memory of the person they had been
  * but ghosts quite often manifest only to some senses: disembodied voices, cold spots, or just a whiff of perfume
  * startled ghosts tend to disappear
  * Most ghosts aren’t capable of communication
  * aren't many ghosts in the Tri-Cities; didn't have a history of violence in it's pas
  * violent, senseless deaths was the main cause of ghosts
  * Ghosts are around in daytime as often as at night, though there are a lot of things that cannot bear the light of day
  * people who had become ghosts rather than going on to the other side as most dead people do
  * ghosts aren’t all that common. A thousand people could die in a battle and there might be no ghosts at all. And even if there were ghosts, there was no guarantee I’d see them—or figure out they were ghosts if I did. Some of the dead appeared as they had in life

====Iron Kissed====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * violent death, perfect for creating ghosts
  * mundanely human people can see ghosts; maybe not often or in broad daylight but they do see them
  * very few ghosts who can interact with the living
  * some ghosts become clearer when they're focused on
  * murder is one of those things that tend to produce ghosts

====Bone Crossed====
[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * aren't as dangerous as crazy vampire ladies
  * sometimes ghosts only appear to one sense or another
  * ghosts tend to smell like themselves
  * know of only a few stories where someone was hurt by a ghost, mostly only bruises
  * ghosts aren’t always harmless; thought the only way a ghost could kill was if it scared someone to death
  * stories about ghosts who set houses on fire
  * ghosts avoid vampires
  * Ghosts are odd things. The trick would be getting all the information without driving it away by asking something that conflicted with its understanding of the world
  * Ghosts are remnants of people who have died, what’s left after the soul goes on. They are mostly collections of memories given form. If they can interact, respond to outside stimuli, they tend to be fragments of the people they had been: obsessive fragments
  * Immediately after they die, though, sometimes they are different; at funerals, or in the house of someone who’s just passed away. 
  * Sometimes the newly dead keep watch over the living, as if to make sure that all is well with them. Those are more than remnants of the people they’d been

====Silver Borne====
[[Mercy Thompson Series]] #4: [[Silver Borne]]
  * can move through solid matter; sink through the wooden stairs like a ghost

====River Marked====
[[Mercy Thompson Series]] #6: [[River Marked]]
  * most ghosts don't need to run away; they just dissipate<sup>58</sup>
  * a ghost wasn't a person; it was just the leftovers<sup>60</sup>
  * ghosts tend to hang out in the same places they did while they were living<sup>135</sup>
  * sometimes could be incredibly stubborn<sup>170</sup>
  * sometimes a loud noise or a sudden move, and they disappear like rabbits<sup>170</sup>
  * don't usually appear in a graveyard. Graveyards are for the living; ghosts tend to hang out in the same places they did while they were alive
  * most don't seem to be aware that they are dead

====Frost Burned====
[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * most ghosts were only sad memories
  * can hitch a ride; cling to a body<sup>202</sup>
  * fae magic; wards/protections; can block ghosts<sup>204</sup>
  * had so little self-determination - bound as they were by the rules of their existence - taking any control away from them seemed like a crime<sup>227</sup>
  * are the remnants of the people they had once been; most don't have much, if any, intelligence
  * sometimes appear in their dying state<sup>277</sup>
  * even when people don't know that there is a ghost present, they don't tend to stay intermingled with them for very long<sup>277</sup>
  * ghosts who could manipulate the physical world were few and far between<sup>316</sup>
  * ghosts who can throw rocks and debris are a problem<sup>316</sup>

====Night Broken====
[[Mercy Thompson Series]] #8: [[Night Broken]]
  * ghosts were only the remnant of the person left behind, bits and pieces of people that sometimes thought they were still alive<sup>86</sup>

====Fire Touched====
[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * it wasn't safe for the living to cling too hard to the dead; it pulled the living in the wrong direction<sup>100</sup>
  * ghosts tend to haunt places where people might be found; churches, homes, stores - places like that<sup>313</sup>

====Silence Fallen====
[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * ghosts notice when others talk to the dead and they gravitate to them<sup>105</sup>
  * are mostly bits and pieces of people, of emotions, left behind; they want things done but there isn't enough of them left to communicated exactly what that is<sup>105</sup>
  * drowned ghosts smell like the body of water they drown in<sup>105</sup>
  * some drowned ghosts were just like the stories and they could drip real water<sup>106</sup>
  * some of the stronger ghosts were able to communicated forcefully as if death granted them a universal language<sup>142</sup>
  * a skin of personality shed when a person died and their soul had gone to wherever souls go<sup>142</sup>
  * some ghosts stayed fresh and strong while most others faded - perhaps because the living paid too much attention to the dead<sup>142</sup>
  * that didn't make the ghosts into the person whose face it wore; it just made them stronger ghosts
  * don't make the mistake thinking of a normal ghost as a real person; their souls are gone<sup>142</sup>
  * ghosts were something that could think and plan and do; not living precisely, but not inert, either<sup>142</sup>
  * ghosts are like discarded clothing left behind when a person dies<sup>143</sup>
  * too much attention tended to strengthen ghosts and anchor them in the world of the living<sup>144</sup>
  * it isn't safe to pay too much attention to ghosts; they start to linger and they'll pull you in the wrong direction<sup>144</sup>
  * people tied too closely to ghosts tended to do things like drive their cars into trees, shoot themselves, or drink themselves to death; the dead want to be closer to the living<sup>145</sup>
  * ghosts, like the fae, don't lie; they are so literal, you have to be careful about believing anything they say<sup>152</sup>
  * some ghosts retain a lot of their predecessor's personality<sup>153</sup>
  * the nature of ghosts; all well and good to dismiss them as nothings; but more than that<sup>154</sup>
  * ghosts weren't the humans whose death had birthed them; uncomfortable with the assumption that that meant they weren't alive anymore<sup>233</sup>
  * wisps of whatever substance ghosts are made of<sup>234</sup>
  * some have substance and look so lifelike where others were reduced to an emotion or a single moment of time<sup>237</sup>
  * ghosts are unaffected by the light; most people encounter ghosts at night more often then during the day<sup>346</sup>
  * if they see a ghost in the day, they don't recognize what they are seeing<sup>346</sup>

====Storm Cursed====
N/A
====Smoke Bitten====
[[Mercy Thompson Series]] #12: [[Smoke Bitten]]
  * not convinced that all ghosts were nothing more than the shed remnants of the people they had been - things without feelings or thoughts<sup>27</sup>
  * what exactly they were no one really knows<sup>27</sup>
  * ghosts were not tied to physical reality<sup>29</sup>
  * only strong ghosts affect the physical world<sup>39</sup>
  * not good at communication<sup>45</sup>

===== Mercyverse Short Fiction =====
====Gray====
[[Mercyverse Short Fiction]]: [[Gray]]
  * popular knowledge also said that ghosts were not souls of the dead, just leftover bits and pieces that remembered what they had been once<sup>122</sup>
====Hollow====
[[Mercyverse Short Fiction]]: [[Hollow]]
  * ghost strong as this is bad news<sup>404</sup>
  * most ghosts usually fade away after time<sup>411</sup>
  * A ghost that has been following a person around for fourteen years...that’s not normal<sup>411</sup>
  * Most ghosts are harmless, or nearly so<sup>411</sup>
  * ghosts were supposed to be attached to the place they died, or at least someplace important to them<sup>417</sup>
  * not sure if ghosts can lie or not<sup>420</sup>
  * ghosts are seldom truly dangerous<sup>427</sup>
  * ghosts have limits<sup>430</sup>
  * ghosts don't just appear at nighttime, but they are scarier then; and maybe easier for people to believe in<sup>433</sup>
  * most of the Indian tribes don’t speak the name of the dead for fear that they’ll attract their attention—or make them linger<sup>433</sup>
  * the ghost pushed at the commands; fade in the energy of whatever for it was that allowed her ghost to remain<sup>434</sup>


====== Mercy & Ghosts ======
[[Mercy & Ghosts]] has an section of expanded details due to its scope.

====== Other Walkers & Ghosts ======
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * walkers also speak to ghosts; this makes them a danger to vampires

[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * there aren't many walkers; vampires killed them because they can see ghosts and find vampire lairs

[[Mercy Thompson Series]] #6: [[River Marked]]
  * not all walkers are alike
  * If you can see ghosts in the daylight, you can find where vampires are sleeping no matter what magic they use to hide. I’d always attributed it to being a walker
  * Just because you can see something doesn’t mean you have to
  * walkers see ghosts but can be taught to not see the dead

[[Mercy Thompson Series]] #8: [[Night Broken]]
  * [[Gary Laughingdog]] was able to see ghosts as well<sup>87</sup>

[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * too much attention strengthens ghosts and attention from a walker is even more energizing<sup>144</sup>
  * less safe for walkers to pay attention to the dead than it was for regular people<sup>144</sup>

[[Mercyverse Short Fiction]]: [[Hollow]]
  * A ghost gains power when it is seen. When it is recognized by one of our kind, it gains a firmer hold on the world. There is a reason you shouldn’t speak the name of the dead
  * Gary has several hundred more years experience exoricising ghosts<sup>411</sup>


====== Vampires & Ghosts ======
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * cats and ghosts don't like vampires
  * [[walkers]] ability to see ghosts make them a danger to vampires 
  * ghosts want vampires dead
  * leave when vampires are nearby

[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * vampires can hide their daytime resting places, even from the nose of a werewolf; not even good magic users can break their protection spells; ghosts linger at the site of traumatic death so walkers kind find them

[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * vampire lairs tend to attract ghosts
  * Ghosts don’t like vampires, and they won’t come out when there are vampires around
  * violent, senseless deaths happen at a vampire's menagerie; main cause of ghosts
  * Stefan; never heard of a ghost with this much power. They tend to be pathetic things trying to pretend they are alive
===== John Blackwood =====
[[James Blackwood]]
  * vampire with the ability to steal the power of those he consumed; taken the power of a walker and he's been able to do things to ghosts
  * used ghosts to watch Mercy
  * able to control ghosts because he could absorb the powers of the creatures he fed from; drank the blood of a walker

[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * congregrate around the daytime resting places of vampires, betraying the presence of the monster who killed them<sup>265</sup>

===== William Frost =====
[[William Frost]]
  * ability to bind ghosts<sup>280</sup>
  * could control the dead; ghosts, zombies, vampires<sup>293</sup>
  * swallowed ghosts and used their essence to repair damage to his body<sup>321</sup>

[[Mercy Thompson Series]] #8: [[Night Broken]]
  * vampires' lairs always have ghosts; but they only show up when the vampires are alseep<sup>265</sup>

[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * ghosts didn't like vampires<sup>227</sup>
  * thought it was because the vampires killed them; but there are some vampire gifts that allow vampires to command ghosts and other gifts that allow a vampire to consume them and use their substance for power<sup>227</sup>
  * or it might be something as simple as the instinctive revulsion that cats feel for vampires<sup>227</sup>

===== Pierre Colbert =====
[[Pierre Colbert]]

[[Mercyverse Short Fiction]]: [[Gray]]
  * ability to control ghosts is not common<sup>129</sup>
  * it is an ability of Colbert; and his get Harper<sup>129</sup>
  * touch the mist of light; the shimmering presence mostly human-sized but not human shaped and power word "mine"<sup>129</sup>

===== Steven Harper=====
[[Steven Harper]]

[[Mercyverse Short Fiction]]: [[Gray]]
  * able to sense ghosts<sup>129</sup>
  

